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Retaliation counter xcom 2
Retaliation counter xcom 2





retaliation counter xcom 2

The Andromedon has an animation of it in a T-Pose, with the only thing moving being its air compressor. This is even referenced in the animation's name. It's similar to the Andromedons' animation, but not exactly the same.Ĭhryssalids have an animation of them being punched back far, far away, as if they were hit with the Kinetic Strike module. you will ride eternal, shiny and chrome!" Unused Animations MEC Melee AttackĪDVENT MECs have an animation for a melee attack.

retaliation counter xcom 2

"I myself will carry you to the gates of Valhalla, Commander. It's a voice clip of the Spokesman reciting a particular line of dialogue from Mad Max: Fury Road. Present in the SDK is an audio file named "S_Alt_Valhalla_Council", with an accompanying audio cue ("S_Alt_Valhalla_Council_Cue").

  • 6.2 Commander's Avatar and Damaged Avatar.
  • If you have any for this mod, I'm all ears! Also, if you find any bugs, be sure to let me know, e.g.

    retaliation counter xcom 2

    But killing the cocoon behaves a-ok and doesn't affect the kill count. Had to do some fancy footwork tracking Codex units that clone, but, worse than that, there may be issues with counting chryssalids that spawn from cocoons during the mission. As of v1.1.0, this should no longer be a problem! No classes are overridden and so this should now be more compatible with other mods. Until I can figure out a way around that, that's just how it'll have to be. Currently the only override is UITacticalHUD in order to keep up with the changes between targeting and the normal tactical HUD. When "counting down" (the default), the blips "left" in the bar are those aliens that are still alive, whereas when "counting up", the blips that accumulate represent dead aliens. Note that each version has a different idea of what "dead" and "alive" are. 14, 2016): You can now set the bar style to either "count up" or "count down". grey for dead, red for alive, cyan for mind controlled). Defaults included and match the original release (i.e. ini file including the available color choices. 14, 2016): You can now configure the colors for alive, dead, and mind controlled aliens. Sucks, but at least you get to kill it after.)

    retaliation counter xcom 2

    (This will go back to red should the mind control/hijacking status be lost. Gotta keep things fair, y'know.Ĭyan for "mind controlled or hacked". Just take a look to the right of the "Objectives" label in the top-left of the screen.Īnd remember: This will only show up AFTER you've built the Shadow Chamber. This mod tracks those aliens you've killed or mind controlled/hacked so long as they count against the original starting enemies. Tired of trying to keep track of how many aliens you've killed when the Shadow Chamber told you there were 15 at the start of the mission? Of course you are!







    Retaliation counter xcom 2